


Partners in Crime
Art Lead ● 3D Modeling ● 2D Animation
Partners in Crime is a two-player experience in which the Robber, playing in VR, uses their vacuum gun to steal as much as possible, throwing valuables to their teammates outside, while the Hacker, playing on PC, unlocks displays, disables lasers, and directs the Robber. They'd better work quick, though: the police will are on the way!



Programs Used
Maya
Illustrator
After Effects
Substance Painter

Team Size

Roles
17
Art Lead
3D Modeling
2D Animation
Illustration
Level Design
Concepting

Game Engine
Unity
Take a look!

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What's FUSE?
Partners in Crime was a semester-long project produced for FUSE, Bradley University's showcase for the Interactive Media Department. The goal was to produce a fun and unique 90 second experience, rather than a replayable game.




Concept Art
The game initially featured a mansion with several rooms, before we realized one well-designed room would be better—here are some sketches of that, and an idea for the hacker screen!






Animation
As the only animation major on the team, 2D animations fell on me, and I was happy to do them! These are made using Adobe Illustrator and After Effects.



3D Modeling
In a VR experience, 3D models make up everything. The challenge for this game was to strike the perfect balance of objects that look good, but don't have enough polygons to lag the headset.
