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Partners in Crime

Art Lead ● 3D Modeling ● 2D Animation

Partners in Crime is a two-player experience in which the Robber, playing in VR, uses their vacuum gun to steal as much as possible, throwing valuables to their teammates outside, while the Hacker, playing on PC, unlocks displays, disables lasers, and directs the Robber. They'd better work quick, though: the police will are on the way!

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Programs Used
Maya
Illustrator
After Effects
Substance Painter
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Team Size
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Roles
17
Art Lead
3D Modeling
2D Animation
Illustration
Level Design
Concepting
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Game Engine
Unity

Take a look!

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Woops!

This game is still in progress, so there's no video to show yet! Check back in soon!

What's FUSE?

Partners in Crime was a semester-long project produced for FUSE, Bradley University's showcase for the Interactive Media Department. The goal was to produce a fun and unique 90 second experience, rather than a replayable game.

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Concept Art

The game initially featured a mansion with several rooms, before we realized one well-designed room would be better—here are some sketches of that, and an idea for the hacker screen!

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Animation

As the only animation major on the team, 2D animations fell on me, and I was happy to do them! These are made using Adobe Illustrator and After Effects.

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3D Modeling

In a VR experience, 3D models make up everything. The challenge for this game was to strike the perfect balance of objects that look good, but don't have enough polygons to lag the headset.

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CONTACT

mleifeld@mail.bradley.edu

(618) 420-3263

Peoria, IL

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Let's make something together!

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CHECK ME OUT HERE!

  • Itch.io
  • LinkedIn
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© 2025 by Madeline Leifeld . Powered and secured by Wix

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